CS:GO's new Dust 2 map, reviewed




Throughout a previous couple of days, Valve has been prodding the arrival of a patched-up variant of adored Counter-Strike outline 2, and yesterday they spilled the full beans on the new facelift. Valve's been invigorating old Counter-Strike maps for some time now, trying to keep CS: GO looking as present day as could be expected under the circumstances, yet upsetting Dust 2 is more of a hazardous recommendation than changing less-played maps like Train. 

The more dearest a guide is, the bigger the potential kickback will be. Tidy 2 has been a staple of an aggressive play for more than 15 years and was by a wide margin the most played guide in the diversion until the point that its expulsion from the dynamic guide pool back in February. 

It's not astonishing, at that point, that valves improve is so preservationist. While every one of the advantages has been supplanted with higher-res, higher-poly ones, accomplishing the objective of aligning the guide with present-day graphical desires, changes to the way the guide plays are humble.



The greatest change is to the visual lucidity, which has been enhanced over the guide. The vast majority of the dim or caught up with looking ranges that enabled players to mix in with their environment have been lit up: the passages prompting B are substantially brighter on account of another open roof, and a great deal of the containers all through the guide have been hung in white fabric to better stand out from player models. Bombsite An advantages from the erasure of the occupied with looking entryways at the back of A long, and some cleanup of the divider enrichment along the catwalk. These will undoubtedly be uncontroversial changes and are in accordance with what Valve has been doing with the other guide facelifts. 


There's additionally been some presence of mind cleanup work that presumably should've happened years back. Stuff like augmenting the window from CT generate into B site, and disentangling the platform close CT-side mid entryways, feels like entirely fundamental personal satisfaction enhancements that will keep more up to date players from stalling out on odd geometry or having their shots look off of irregular channels.




Be that as it may, Valve appears to have hit a decent adjust with this refresh. It's a solid upgrade that rolls out some humble however fascinating improvements without reexamining the wheel. From a simple visual point of view, the new Dust 2 is wonderful, and irrefutably a redesign from the past emphasis. The psychological oppressors have likewise gotten new higher-constancy player models as a major aspect of the arrangement, and they're a major change over the dated look of the current models. (Puzzlingly, the CT models have not gotten a similar treatment so far.)

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